Archive for November, 2007

ZFS Snapshotting in Perl

Monday, November 26th, 2007

It’s almost 11pm Sunday night, and I wanted to get this out. The main reason why I wanted this is I’m running Solaris 10 11/06 at home, and having a automated way of snapshotting was important for me. I wrote this in Perl and will behave much like like Network Appliance snapshotting. I’ve used it for some time, and it works beautifully. If you like it, or find it useful, let me know. Please, no technical support questions. Cheers.

So, what you want to do is this:

1) Create a file called /etc/snapshots, and put entries in it like this:

# zfs_vol        months  weeks  days  hours@<list>
###################################################
main/audit       2        4      7     6@0,8,16
tank/zones       2        4      7     2
main/cfengine    2        4      7     6@0,8,16
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Late on a Story for Veteran’s Day

Friday, November 23rd, 2007

So Veteran’s day was on the 11th, and I had said I would write in my blog with a story from my Army days, and now almost 2 weeks later, and I figure I’m due. Maybe this story will hit the search engines, so other fellow Army-day comrades will see the post. It’d be great to get ahold of them.

First off, yes, I was in the Army (from ‘89 to ‘92), and some of the best memories I have ever had were from that time. Some of the stories aren’t worth telling as not knowing the people involved takes away some of what makes it special. So, after basic training, and AIT, I went to a Hawk missile battery outside of Hontheim, Germany. The unit’s designation was D 1/1 ADA (delta battery- first of the first air defense artillery). Anyway, the battery’s main job (amongst 4 or so other ones) was to provide air defense for Spangdahlem airbase. My job (well, 7 people making up a ’section’) was to provide short-range air defense for the battery which was located about 20-30km away form Spangdahlem.

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The game I’ve waited for so long is finished

Sunday, November 18th, 2007

So the game is Crysis for the PC. The wait began when I finished the first one called Far Cry, and I was absolutely floored by it. The game play was amazing, and the environment (the physics, non linear play, etc) were unmatched. What I really loved about it is the game went on, and on, and on, and ON (being Far Cry). It really gave an opportunity to see and wonder what was next, and not feel rushed to finish it. But in their new game (Crysis) which I waited many years for was over in 3 days, and it was pretty clear they cut the game in at least half to get it out before Christmas. If you don’t want spoilers, then don’t read on…

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